Post by Obelisk on May 31, 2010 1:50:37 GMT -5
What’s your name?
You may call me ‘Em.’
‘Em’, like the letter?
Why not?
Name: Emery Redway
Aliases/Nicknames: Em, The Vulture,
Eye Color: Blue
Hair Color: Blonde
Race: Human
Nationality: Caedere
Age: 41
Magic: None/not a witch
Height: 6’2”
Weight: 170 lbs
Family:
Father – Sir Reginald Redway
Mother-
Brother-
Spouse: N/A
Children: N/A
Occupations:
Hermit/Man of the Woods
He is a Redway only by name, not by blood. This was a fact he became aware of at an early age though no one in the family ever cared to mention it. It was an unspoken truth and never proved much of an issue. His mother treated him as a son, his brother was nothing short of supportive and protective. Reginald, however, was aloof and spared Emery little attention. It was this lack of a healthy father-son dynamic that lead Emery into seeking a way to bridge the gap. He wanted Reginald’s approval and decided to follow the path of Knighthood.
Training was arduous but Emery persevered, determined to lift his image within his father’s eyes. At the age of nineteen, he was fully accepted into the order and began service to the crown with his brother, Fergus, at his side acting as guide and mentor. He discovered after initially putting on a set of armor, that a sense of power and strength came with it. Wearing the heavy and treated metal lent him a feeling of invincibility and this awareness would become important later on.
Fergus died at the hand of pirates when Emery was twenty-five. His brother’s death came as a mixed blessing. Without Fergus there to support him, Emery was left without a safety net. His success depended entirely on his own abilities from that point forward. However, with Fergus gone, Reginald began to take notice of Emery’s accomplishments. Their relationship changed and grew and Emery was finally able to exit out of his brother’s shadow.
Emery watched the world around him and saw within Silvereye the things many citizens refused to acknowledge. He noticed the divide between the rich and the poor. He watched as rogue witches were dragged in from the wilds and down the streets, faces drawn with either defeat or righteous determination. He watched, he learned, and he developed a sense of moral relativism that would define his character. Where most Knights would arrest someone they caught stealing, Emery would often let the thief go unpunished. Stealing to survive was no crime in his eyes. Stealing for devious reasons was a different matter.
When the man power was needed, Emery would accompany Witch Hunters in their pursuits. He bore witness to senseless murders and brutal violence that shook his core and left a disgusting taste in his mouth. His views on society took a turn for the skeptical. He was no longer content serving as the hand of a corrupt justice. But to leave the order would turn the bridge he’d built between himself and his father to ruin. He stayed. The anger in his gut festered and smoldered.
At the age of thirty, Emery was sent out with a Witch Hunter. He knew little of the runways other than the fact they were witches. They entered into Brumeveil and traveled deep into the woods. It was a whimper that gave the witches’ locations away. The escapees turned out to be a mother and her child. Emery stood by and watched as the Witch Hunter, a man Emery knew to be particularly vicious, bully and manhandle the mother as the child screamed and cried. This was not justice as Emery understood it. His unwillingness to act broke in that heated moment. His sword ended up in the Witch Hunter’s stomach. Red bubbled out of the man’s mouth and he fell to the ground dead. Emery watched as the mother and child fled and thought this is justice.
It was the murder that caused Emery to leave the order. Doing so caused a rift between he and his father, and the rumors circulating around the Witch Hunter’s death were no help. He left Silvereye and, as the witches he had allowed to escape, retreated into the massive forest of Brumeveil. It was there that his obsession with costumes took a turn for the odd. He remembered the way wearing armor made him feel and constructed a costume that he perfected over the years. The skull of the roc, a giant bird-headed animal, he killed became his mask. When Emery puts on the black cloak and the skull, it affords him a sense of otherworldly invisibility. Emery Redway disappears and becomes part of the forest he now calls home.
Emery is a quiet man and soft-spoken by nature. He cares little for prestige and has no need to be known or adored. This was something that set him apart from the rest of the knights; his personal pride was a mellow one, and his ego never needed stroking. His ability to communicate leaves something to be desired. He has little love of conversation and only speaks when he feels it is needed. Emery’s choice of words are often awkward and fumbling. He can be insulting when he doesn’t mean to. Emery is honest to a fault and sometimes the truth hurts.
Though he is sympathetic to the plights of others, Emery is often reluctant to get involved. His years in the woodland have made him isolated and he guards this isolation jealously. To this end, he can seem needlessly aloof and cold. When there are those lost in the woods or seeking refuge from the Witch Hunters, Emery sometimes serves as a guide, helping them find their way or evade capture. His help is fleeting and he can be there one minute and gone the next, depending on how he reads the situation.
He prefers to be on his own. The need for human contact is instinctive, however, and even Emery sometimes cannot resist its pull. There are times in which he leaves his hermit persona behind and ventures out of the forest to discreet towns or taverns. These trips are by which he stays connected with the outside world and informed, at least a little, about the social and political climate.
Emery is relatively tall with a muscled but slender build. He typically wears his cloak and costume around the forest but has ‘normal’ clothing to suit different purposes and occasions.
Costume
Costume II
Concept
HE HAS LOTS OF ANIMAL PALS LIKE SNOW WHITE. (This will be edited as he makes friends/enemies.)
- Still carries the knight sword he used to kill that Witch Hunter those many years ago.
- Is a master tracker.
- Knows how to make poisons and healing medicines out of the forest’s vegetation.